RyanOnTheInside

Ryan Fosdick

Applied AI Researcher at Daydream and Pod Lead for Daydream Scope. I build real-time generative systems where the model becomes a playable instrument. My latest paper, DEMON, turns the diffusion denoising loop into a live musical control surface for streaming music generation.

Previously tech lead on Daydream's StreamDiffusion fork (now used in production apps like TouchDesigner), whose ring-buffer architecture DEMON builds on. Published composer and touring musician.

Latest Research

DEMON: Diffusion Engine for Musical Orchestrated Noise

arXiv 2026

A real-time diffusion engine that makes the denoising process playable as a live musical instrument. Built on ACE-Step 1.5 and a StreamDiffusion-style ring buffer with TensorRT acceleration, DEMON streams music generation on a single consumer GPU while exposing denoising parameters as low-latency live performance controls.

Ryan FosdickLead authorDaydream

with Gioele Cerati, Hunter Hillman, Rafal Leszko, Marco Tundo

Adapting VACE for Real-Time Autoregressive Video Diffusion

arXiv 2025

An architectural adaptation that moves VACE reference frames out of the diffusion latent space into a parallel conditioning pathway, enabling real-time autoregressive video generation using existing pretrained weights with no retraining required.

Ryan FosdickSingle authorDaydream

Training-Free Real-Time Control for Autoregressive Video Generation

Blog

A companion post exploring the engineering and research behind enabling real-time VACE-style control in autoregressive video diffusion pipelines.

Ryan FosdickDaydream

Featured Projects